“Weapon multipliers” are used to configure certain weapon parameters.The next five values are used for multiplying specific monster types (based on their max health) if the first value of this submenu is set to “ false“.“Universal multiplier” is the value used for multiplying all monsters if the above option is set to “ true“.“Universal multiplier for all enemies” specifies whether enemies’ count will be multiplied by one universal multiplier or by one of the five “power group” multipliers.Enemies in huge quantities tank your CPU very hard, so take into account the power of your PC and of other people on the server, and be ready for low framerates! a fight has started, monsters which have already started spawning will not be affected by the change in these multipliers. Please note that changing enemy multipliers will only take effect on spawners which have not yet spawned anything – so if e.g. “Enemy count multipliers” are used to multiply spawned enemies’ count.(Almost) all changes in parameters are applied immediately – see below for more details. An unsaved parameter is marked with an asterisk* after the value. Whenever you change a parameter in the menu, your have to press “Jump”/Enter to confirm and save the change. The mod contains several predefined configurations which you can use and it is possible to save your own configurations to load them later. Player movement multipliers (movement speed, jump speed).Weapon multipliers, such as damage, fire rate and ammo consumption (universal and per weapon). ![]()
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